return {
	PrefabType = {
		UNIT_GROUP = "UnitGroup",
		UNIT_OBSTACLE = "Obstacle",
		UNIT_CREATURE = "Creature",
		UNIT_EQUIPMENT = "Equipment",
	},

	EnhanceType = {
		OXYGEN = "氧气",
		MAX_BOMB = "最大炸弹数",
	},

	MoneyType = {
		Gold = "coin_count",
		
	},

	MAP_BOUNDARY_X = { -98, 98 },
	MAP_BOUNDARY_Z = { -98, 98 },

	CHARACTER_DMG_INC_RATIO_KEY = "custom_1601502001",
	WEAPON_DMG_INC_RATIO_KEY = "custom_2073471807",
	DMG_VALID_KEY = "custom_2145421727",
}
